Chaos Butterfly

( • • Entropy,  • • Prime,  • • Spirit)                                                       Blood Treachery   91

Chaos theory states that a butterfly flapping its wings in China can be the trigger that causes a hurricane in the Caribbean. Thigs (and the occasional Fortunae) use this understanding to twist reality to their own desires.  They might not be able to call a hurricane with the Ars Essentiae, but it just might happen with the right assistance.

The mage inscribes a sigil, focusing his intent upon it. A minor Umbrood — a butterfly with wings of fire -- then materializes.  The mage must then forget completely about the desired effect and let the butterfly flutter away.  Somewhere down the line, what the mage desired will come to pass, albeit in the most unexpected ways.

System: Entropy, Prime and Spirit fix a starting point of probability in the Tellurian, giving that point form in the butterfly. Essentially, the mage creates a probability singularity. From that point, probability begins branching out into myriad different possibilities.  What happens afterward depends on the mage's desires and the malfunctioning ATM — will occur within a day or two and then dissipate.  Effects that attempt to duplicate other Sphere Effects take days of intense concentration, vast amounts of successes and the willingness to deal with the karmic payback of being the root cause of, say, someone's death. Should the player botch, take the desired intent into account when computing Paradox. Needless to say, there are just certain things that are beyond the scope of this Effect.  This rote is not a platform from which to do just anything, and the Storyteller should ignore any requests to attain divinity, slay an archangel or whip the Technocracy's ass single-handedly.  The Effect, regardless of size, should always take the character -- and player -- totally by surprise.