Fatherless Birth

(• • • • • Entropy, • • • • • Life, • • • • • • Prime, • • • • • Spirit)              Dead Magic II   118

Long before the Virgin Mary, women were giving birth without the touch of a man. Great men such as Vδinδmφinen and gods such as Raven were born from women who had not conceived them in the normal way. These conceptions were forced, using magic in the form of having the unsuspecting mothers swallowing tainted water, a wortleberry, or a pine needle. Vδinδmφinen's mother was thought to have been impregnated by the wind itself.

Despite this rote's name, these babies who are conceived through unusual means do actually have fathers — of a sort. Spirits are responsible for the majority; the only ones without an obvious father spirit are Raven and Taliesin, who fathered themselves. The rote's name refers to the fact that insemination was accomplished by means other than sexual.

To create the Fatherless Birth, it takes exquisite control of all involved Spheres. The target doesn't have to be a virgin, but cannot be someone who has conceived a child before or thinks that she might (i.e. she has a regular sexual partner). There are other things to consider—how the mother will react in this day and age of several options for unwanted pregnancies, whether the caster can (or wants to) control the mother and/or child, etc.

System: The target of the Effect must be of childbearing age. The mage uses Spirit to call the child's father, then adds Life and Prime to create the "seed" of the magical child (a berry, a special draught of water, or other innocuous but natural object which must be ingested by the target), and finally Entropy to place a destiny on the child (and to ensure that the seed causes a pregnancy).

Three successes are required on a single roll (no extended effects); extra successes strengthen the destiny. This rote is coincidental — nobody really believes you can get pregnant from a magical berry, so others simply assume the mother simply doesn't want to identify the father.

Old Faith: Autumn • • • • (to instill a good destiny), Spring • • • • • (to create life).

Spirit-Talker: Chieftain • •, Trickster • • • • •, Wise One • • • • •.