Create Virtual Object/ Create Daemon (• • • Forces,

• • Prime; sometimes with • • • • Mind, • • • • Spirit, or both)

When a spinner needs a tool, prop or vehicle, he

weaves it into being with this common procedure. First, he

maps out a diagram of the desired object, setting its specifications,

"materials" and appearance. Channeling a surge

of energy into the design, he constructs a matrix in the

shape of the item, then fills it in and tinkers with it until it

meets his approval. Many spinners carry "prefab" designs

and run progs in their decks, allowing them to whip up new

items in minutes or even seconds. (The more elaborate the

structure, the longer it takes to create.)

[At its base level, this procedure builds an inanimate

object out of pure energy. Most items are coincidental to

make, but really large ones might employ risky amounts of

power. Essentially, the rote works like a normal conjuration.

(See Mage, p. 187, and the example of Cheshire's laptop on

pp. 162-163 and 171.) Since the object needs to be designed

from scratch, a really sophisticated item might require several

dots in an appropriate Trait. Once made, the item is as

"real" as anything else in Netspace; it cannot, however, be

taken from the Web. Any "normal" object — a baseball bat,

a bike, a tea set, etc. — can be crafted this way, including foci.

Talismans and Devices must be built in the usual ways.

[Create Daemon, an advanced version of the prog,

allows a spinner to design very basic AIs (FREEKS, Digital

Dollz and similar things) or "daemons" (online fetishes that

bind a spirit into a virtual object). For every two successes

on an Intelligence + Computer roll (difficulty 7), the new

creation attains one Power Level. (See "Data Beasts.")

Once made, these beings tend to have minds of their own,

however. One might be programmed to behave, but things

in the Web have a way of taking on their own lives....]