System Crash (•• Correspondence, •• Forces,
•• Prime)
What goes up must come down — especially when
you're talking about computer networks. This obnoxiously
common procedure allows NWO Operatives and other
hacker-magi to dig into linked Sleeper systems from a
distance, then wreck them. First, the malefactor locates the
Grid Sector that reflects the system she wants to trash.
Once keyed in, she sends an electromagnetic pulse into the
network, frying it. Although backups and protective programs
can shield even Sleeper networks from complete
devastation, the Crash makes a handy nuisance prog.
Against a mundane network — like a common office
system — it can be remarkably effective.
[Correspondence allows the hacker to locate and reach
the network, Forces misdirects the electrical currents, and
Prime fuels a sudden burst of energy. The procedure itself is
almost always coincidental, but sophisticated networks
require many successes to crash, and many more to completely
erase. Standard office systems are fiendishly easy
(one to three successes) to crash, while elaborate or shielded
ones like banks, archives or government data banks are far
harder (five to 10 successes) to wreck. Military, research
and magickal networks are damned difficult to wipe out (10
to 20 successes), but easier (five successes) to disrupt temporarily.
Most offices, of course, keep offline backups of all
important records.]