An Hour in Hell

(• • • Mind, • • • Time)                                                   Infernalism: The Path of Screams  86

Masters of torture or bliss take this secret straight from Hell. With it, a warlock prolongs a sensation — painful, pleasurable, or both —for an endless moment, then amplifies it beyond the point of madness. A simple touch and a whispered invocation sets the spell in motion; from that point, the next sensation the Infemalist inflicts will echo within the subject's mind. Even if his skin remains whole, he'll feel as if he were trapped in some unholy revere. Combined with skillful seductions or torments, the effect can be hellish indeed.

[Time magick "hangs" the sensation in the victim's mind long after the touch has faded, and Mind locks her senses around it in an indefinite spiral. Depending on the caster's roll, the sensation could last for hours or even days. Although another powerful sensation can overwhelm the first and break the spell, diabolists often start the Hour, then leave the victim in chains until either the Magick fades or the victim's mind snaps.

[It's hard to concentrate when you're locked in pain or ecstasy; a character who wants to resist the spell can make a Willpower roll to push the sensation aside long enough to focus on something else. The roll's difficulty depends on the stimulus: a minor touch is difficulty 4, intense pleasure or pain is difficulty 9, and everything else falls in between. Note that making the roll does not break the spell — only a sensation that's more powerful than the original stimulus can do that. Considering most Fallen Ones' carnal skills, finding a sensation that strong may be challenging indeed.]