Satan's Song
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Old Scratch is known for his skill as a fiddler When he calls the tune,
winds rise, skeletons dance and demons come from all around to hear their master
play. With this fell weavery, a witch with some musical talent can cause a
similar stir. By playing or singing in a suitable place (a festival, party, Sabbat, graveyard), the Infernalist opens a channel for malefic forces. The effects build slowly, with the music; as the tempo increases and the song grows wilder shadows thicken, evil spirits drift in, and all the darkest passions of the audience are roused to a fever pitch. A really skillful singer can literally raise bones or corpses to join this danse macabre, ripping open graves and whipping the living and the dead into a demonic frenzy, Even after Satan's Song ends, the aura of wickedness could persist for days to come! [Music — played with gusto — provides the focus for this enchantment. Powerful Prime magicks raise Quintessence (preferably tainted Aesfotedia) to fuel the spell, creating a temporary Cray of sinful intent. While Forces Arts deepen shadows and strengthen winds throughout the area, Spirit rnagick calls nearby demons to the song. A Mind magick spins hallucinations through the audience and knocks their inhibitions out the door; this fast effect isn't mind control per se, but it stirs up whatever lusts the listeners might have already felt. Considering that attendees at a Black Sabbat or grand masque are already feeling frisky to begin with, the Song can cause mayhem of a rather dramatic kind. [This spell is cast as an extended ritual (see the rulebook, p, 228); the longer the musician plays, the further the Song's influence spreads. In game terms, the Infernalist makes several extended rolls against difficulty 6. As the successes pile up, the spell spreads out, engulfing everyone and everything in the area.
[So long as the musician neither falters nor botches the roll, the Song continues. This lesser version is usually casual, but will probably bring the local clergy and witch-hunters running. [The advanced version of the Song literally tears graves open and sets their contents dancing. Demons with possession powers often "borrow" these whirling corpses, raising a small army of cannibal corpses or animated skeletons (see Chapter IV), Granted, the music will probably put them in a rather festive mood — for demons. One need only imagine the necrophiliac possibilities.... This danse macabre requires a difficulty 7 roll, as its effects are extraordinarily vain. [Both versions of this spell leave the performance area tainted by sinister Resonance. Anyone who's sensitive to Infernal or mystickal energies will know that something powerful transpired here long after the Song itself fades away. Assume that this Resonance lingers for one day per success; if some thing really outrageous happens {Storyteller's discretion), the taint may linger for weeks or even months. Such potent Songs often consecrate (or, more properly, desecrate) locations for later Black Sabbats. Never underestimate the power of a song!] |