Trickshot (Correspondence •, Entropy •, Forces •, Mind •)
So, you have to be very careful with this Rote. If the tricks are too
impossible and someone sees, it's "Hello, reality, fuck me now. " Yep,
screw this up, and you can bend over. Get it right, and you can get
yourself out of really tight spots. My specialty with this is a gun, but any
weapon you shoot or throw will do. 1 just open my mind to what is around
me, and process it through. When I'm done, I know exactly where to
shoot to get that hard-to-hit target. All in all, it only takes me about a splitsecond
to do. I suggest lots of practice, though. (Ryan, Virtual Adept)
This Rote allows a mage to calculate nearly impossible shots
(trick shots) with maximum efficiency and a minimum of mistakes.
Foci for this include a gun or any ranged or thrown weapon. At
higher levels, the mage can begin to actually perform impossible
trick shots, but at lower levels, it only allows him to attempt nearly
impossible ones at a lesser difficulty per success on his Arete roll.
[This conjunctional Effect lets a mage figure out the necessary
angles and forces to judge a particularly difficult shot. Successes
gained on the Effect roll subtract from the difficulty of the next
aimed shot, up to a -3 modifier. ]