Spirit Effects
mage rev
• • • • Breach the Gauntlet — Like the earlier power of
Stepping Sideways, this capability lets the mage cross into the spirit world — but hedoes so by tearing open a hole in the Gauntlet (or, perhaps, bringing spirit and material worlds completely together again). For the duration of the
Effect, any being that's not specifically warded can travel the gate, entering or leaving the spirit world.
A breach of the Gauntlet is generally quite vulgar, but it can be the only way to get allies or Sleepers without Spirit skill into the Umbra. Some
spirits also crave entry into the material world, but they do not have the power to cross over on t heir own.
Naturally, this Effect is very difficult; the difficulty varies with the strength of the Gauntlet, and the successes required are usually high (five or
more plus duration and area affected). Note that passengers through the gate do take storm damage from the Umbra just as per the
SteppingSideways rote! (Sleepers, ironically, therefore enter the Umbra with the least risk.)