Mind Effects
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• • • • • Create Mind — The penultimate mastery of Mind allows the mage to create an entirely new consciousness. The mage can determine
the personality, intellect and foibles of the consciousness. If left unattended, such minds tend to drift into the Astral Umbra, where they float away,
dissipate or go insane. With a proper housing (like a newly created body, a computer or a section of Umbral space), the mind can stay and perhaps
even achieve a level of independent sentience. Unless built as little more than instinct, such minds do tend to grow beyond the initial parameters of
the creator.
Virtual Adepts use this Effect to create machine intelligences, computers that can think and take on human roles. Such machines can be
dangerous — many become unstable or resent their servitor roles — but they are also the most effect ive forms of computers available.
Of course, if a created mind is not also given a soul (with Spirit magic), then it has no existence beyond its own memory. Should such a
persona "die," it will never reincarnate and it is gone forever. If a mage uses sufficient magic to create a new mind, body and soul, then perhaps it
would be possible to create true life... but the Master capable of such a feat has not walked Earth for decades, if not centuries.