Spirit Effects

mage rev

• • • • • Deep Umbra Travel — Surviving the utterly barren spiritual environment of the Deep Umbra requires a membrane of spirit magic.

This spiritual essence creates a sort of.bubble around the mage, protecting him from the ravages of the Deep Umbra. The traveler must reach and

enter another Near Umbra before the duration rolled for the field elapses, or he will die a cold death in the void.

Deep Umbral travel is a dangerous affair. Most distances are great but highly subjective. Mages often experience hallucinations or visions in

the Deep Umbra, and they can encounter strange entities that make their homes there. Such creatures are rarely friendly to humanity.

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A few bold mages actually build giant ships that travel the various dimensions, not only skirting space but piercing into the primordial Void

itself. The Void Engineers are foremost among such, of course, but Sons of Ether also build great and fanciful Etherjammers to carry them to

distant places. In the Deep Umbra, they look for other worlds, spirit realms beyond any known place, and clues to the formation of the Tellurian.