Corr Mage rev

• • • • Hermes Portal — Free-standing gates or doorways to other places are staples of magical travel. The Order of Hermes claims to have

pioneered a specific version that creates a permanent Gate through the Tapestry and then includes a ban (see Ward) to prevent the passage of any

thing but sentient, willing creatures. Such a Gate makes for quick and accessible transit between any two places desired, and the mage can make it

usable by others easily.

Usually, a properly banned Gate seems like a darkened window; Correspondence Sensing allows the mage to trace and view the other end, or

the Gate might not ban light and therefore would appear to be a panorama of the destination. Without a ban, anything on the other side of the Gate

can pass through freely, which can cause all sorts of complications — the Wu Lung reportedly use an Effect called tsuiho that blasts an enemy with

the fires of Heaven (Gated in from the sun). Either sort of Gate is a vulgar Effect, although a banned Gate is usually worth the additional work due

to its greater safety. Of course, putting the bans on the Gate requires knowledge of the appropriate Spheres (usually Life, Mind and Matter).

Portals can also open into multiple and varied locations. Such a portal might be keyed to a specific thought or password (with Mind), to a

sequence of places (passing through them with Time), or to different places according to the subject (with Matter or Life). A particularly defensive

portal could cause anyone without the right password to be deposited in one place while all of their material possessions wind up somewhere else.

Such portals are staples of travel between heavily guarded Nodes and Chantries, as the magical defenses let mages discriminate easily between who

can use such portals and where they'll go.