Prime Effects

mage rev

• • Holy Stroke — Even initiates of Prime can defend themselves by using pure, charged Prime energy. When a material object is not handy

for brief enchantments, or when the mage simply needs to get the job done with a demonstration of pure, nonconjunctional power, this Effect is

appropriate. The mage fires coruscating energy at the opponent, or creates an ephemeral, glowing weapon of Prime energy. Such a construct

requires Quintessential fuel (typically one point per use), but it inflicts aggravated damage using the mage's Prime skills. Depending on the attack,

the mage might fire it off as a bolt, or simply slash with a glowing sword of holy energy. Such attacks are particularly effective against supernatural

opponents. On the downside, the mage must score enough successes to not only inflict damage, but to maintain the Effect and to affect the targets

desired (striking an opponent with a blast of Prime counts as one target; creating a Prime hand weapon only counts as one target regardless of how

many people it's used to strike, which is why swords of light are more common than holy bolts in massive battles).