Mind Effects

mage rev

• • • • Manipulate Memory — Altering memories is delicate work that requires incredible finesse. An Adept of Mind can not only probe and

delve into the subject's memory, but he can alter such memories, implant false history, wipe areas blank, give the subject special knowledge or even

leave the victim a tabula rasa. Such work is not to be taken lightly; the mage must invade the subject as per Possession, and then accumulate

successes to alter memories. Unless the mage also takes some precautions like immobilizing the victim or performing this Effect in the subject's

sleep, the target is likely to notice the sudden gaps and changes in memory. Although the subject can't remember what's changed, the process is a

terrifying one to someone who's not expecting it. Thus, it behooves the mage to work with the utmost subtlety, unless he plans to simply rip apart

the victim's memory and leave it at that. Acting this way is a good way to pick up nasty Entropic Resonance like Destructive and Obliviating.

When the mage alters memory, he can make the memories as realistic or artificial as he likes. The subject might be left with only vague

recollections, cartoon-like images that can't possibly be real or crystal-clear images of a life he never lived. A subject wiped of all memory does not

necessarily lose his Talents, Skills and Advantages, but he certainly doesn't know what he can and can't do. Subjects who have special knowledge

implanted can call on rudimentary Knowledges, although until they've become accustomed to their new database of information (by spending

experience), they will be able to access only the basic Knowledge (one dot). Still, memory-alteration is a great way to de-empower enemies without

killing them, or to implant important knowledge into someone's head quickly.