Matter Effects
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• • • • • Matter Association — A Master of Matter can change how certain Matter Patterns interact with other Patterns. If he decides to make a
Pattern unable to interact with others of a specific type, he may well get a material that's insubstantial to certain substances. Bullets could fire
through body armor and a coroner's tools could pass through dead flesh. The Master can also make the matter take on the properties of some other
sort of matter or entirely new properties, so a piece of matter could be made superconductive, incredibly strong and somewhat ductile, despite
originally being a crumpled-up ball of duct tape. Such massive transformations are, of course, generally vulgar and reserved for occasions where
the mage needs a permanent special object. The successes scored determine how much the mage can alter the nature of the object. With a few
successes, he might tweak the weight and interactive properties a bit, while many successes would allow the mage to reverse fundamental
properties, make an inert substance radioactive or vice-versa. He could also swap around characteristics from multiple types of matter.