Entropy Effects

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• • • • • Mutate Ephemera — The vagaries of chance can take effect even on time, space and thought, and Masters of Entropy can pull on

these threads as well. Most often, this Effect is used, in conjunction with constructs of thought and mind. Without even using the Mind Sphere, the

Master can cause someone's mind to wander with a glance, lead her down a new chain of thought with a few well-placed words or change her mind

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about something with a simple warning. The Master of Entropy can also reweave destiny to take note of someone or to ensure that a particular place

or time will be a conjunction of great import. As with oth?? manifestations of Entropy, the magician is not guaranteed of the final outcome, but he

can make certain that something comes to pass, for good or for ill as he determines.

A simple bending of ephemeral chance can cause someone to change his mind about a whim or thought, or it might lead him to a new

conclusion. Actually shifting someone's weight of destiny or placing a powerful curse or blessing, making a cryptic prophetic pronouncement or

designating an area as a center of unusual happenstance is much more difficult. Placing a bond of fate over an area or for a large span of time

requires that the mage address the difficulty of that distance or duration.