Time Effects
mage rev
• • • • • Sidestep Time — Instead of halting time in a small area, the mage simply steps laterally to the current of time, effectively removing
herself from the evolution of the world. While in this state, the mage can move about freely, insulated by a tiny field of time-adjustment but
otherwise moving so rapidly that the world is standing still by comparison. The mage can interact with things that she can touch — she still
generates enough force to move along the ground, and she can pick up items and move them — but anything that's not included in her field is stuck
with the rest of the world. Thus, the mage can pluck a knife out of the air and shove it into an opponent, but the enemy won't bleed or suffer injury
(from the mage's viewpoint, anyway) until the Effect ends. Taking other people along for the ride is possible, but it requires the mage to extend her
Effect to include them. Note that, while in a sidestepped state, the mage's magical powers are tied up in maintaining the field, so it's impossible to
do additional magic
with the mage's intervention while outside time. Thus, "mundane" devices still function, but anything that would require themage to actually call upon her Arete is impossible.