Time Effects

mage rev

• • • • • Sidestep Time — Instead of halting time in a small area, the mage simply steps laterally to the current of time, effectively removing

herself from the evolution of the world. While in this state, the mage can move about freely, insulated by a tiny field of time-adjustment but

otherwise moving so rapidly that the world is standing still by comparison. The mage can interact with things that she can touch — she still

generates enough force to move along the ground, and she can pick up items and move them — but anything that's not included in her field is stuck

with the rest of the world. Thus, the mage can pluck a knife out of the air and shove it into an opponent, but the enemy won't bleed or suffer injury

(from the mage's viewpoint, anyway) until the Effect ends. Taking other people along for the ride is possible, but it requires the mage to extend her

Effect to include them. Note that, while in a sidestepped state, the mage's magical powers are tied up in maintaining the field, so it's impossible to

do additional magic with the mage's intervention while outside time. Thus, "mundane" devices still function, but anything that would require the

mage to actually call upon her Arete is impossible.