Time Effects

mage rev

 

• • • • • Time Travel — Physics aside, the mage simply vanishes from one point in the time-stream and reappears sometime else. Although

scientists would argue that a mage doing so would wind up in the void of space (the Earth having moved far from its position in the time jumped),

the mage's Pattern obeys metaphysical laws, so the mage reappears in the same place from which she left. The successes scored indicate how far the

mage can travel through time, and how many people she can bring along, if desired.

Traveling through time generates a significant temporal disturbance, and many time travelers find that there are already groups of other mages

waiting to find out what's going on when they arrive.

If the mage leaves an "anchor point" in her present, she can pull back on that thread and return to the time that she left.

Otherwise, the trip is one-way. Likewise, the mage can try to send a subject into the future, but he may discover that the individual has taken

steps in that later future to find the mage and deal him!

Trips to the future tend to be fairly easy, but unpredictable. The mage simply scries an appropriate time, or even jumps blind, and reappears in

some future point. Past travel is much, much more difficult and dangerous, primarily because the weight of memory causes reality to assert itself

against the mage directly. Past travelers tend to vanish into the time-stream, destroyed by Paradox or other forces, and never seem to make

significant changes to the timeline (not that anyone would remember, though). Some mages maintain that a sort of "time police" group prevents

other mages from traveling too far through time, or from manipulating the time stream overtly.

It's rumored that Archmages have a more effective form of time travel, even permitting them to alter the past in a limited fashion, but who

would know?