Time Effects
mage rev
• • Time Wards — Any sort of mucking about with time "muddies the waters," so to speak, and although a novice mage can't perform fine
manipulations with time, she can at least lay about with random Time Effects to make the surrounding time-stream disturbed and impenetrable to
Time perceptions. Other mages trying to look into the past or future get only a blur of possible visions and confused images, and Time Effects tend
to run into the rippling temporal currents and get dispersed into the rapids. With enough force and work, the mage can completely block off an area
from time sight and render it totally opaque to temporal scrying.
Unless the mage uses other Spheres in conjunction, an Effect of this sort just blocks out a small area of time in her own location. The exact
duration warded is determined by the duration chart, although the mage can determine how far the ward extends to past and future by splitting up
the duration. Successes rolled are also used to generate the ward's strength; a persistent or powerful mage can break through Time static with
enough will. In other respects, these wards are similar to the more familiar wards built with Correspondence (p. 123).