| Devil's Touch ( • • • Entropy) Mage: The Sorcerers Crusade 247 |
| By "fixing" the Fate of an inanimate
object, our magus could wear away stone or break a crossbow; conversely,
he could "suspend" decay, making the same objects last quite a bit longer.
Brittle or sophisticated things are child's play to "fix," while solid
objects take a lot of work. As always, the greater the feat, the harder it is to accomplish; snapping a bowstring would be easy, but causing a sword to rust quickly would be fairly hard. For the most part, the Devil's Touch is subtle and takes time; very few objects in this world are fragile or complex enough to break with one or tow successes. |