All Tomorrow's Parties

( • • • Mind, • • Time)                                                                 Orphans Survival Guide 127

The best parties are the most exclusive ones; if you can clue to them, you're in the elite. If you can clue to them before they even happen, you're a god. Naturally, the Hollow Ones and other club-crawling orphans revel in such secrets.

By asking just the right questions from just the right people, an astute mage can scan the minds of her companions, searching for clues about upcoming events. Before the Q&A, our intrepid party-seeker must concentrate (often with a little chemical help), then reach out from her own limited consciousness to embrace the minds and plans of others. Once she's ready, the Darkling can circulate, knowing more or less whom to ask about what. With a little charm, invitations are sure to be forthcoming, too... and if not, well, what's a party without a few crashers?

[Before the mage goes searching, she "sets" herself to uncover certain thoughts and emotions. Once the spell is in motion, Mind scans the "surroundings" for excitement or barely kept secrets, while Time sets the mental clock ahead just a bit, searching for glimpses of the party-to-be, its location, and its attendees.

[The Arete roll determines the success of the search; one success gives her a general clue about who to ask; two provide some general gossip; three offer her some hard information; four tell her the whos, wheres and whens; and five successes show her actual images of the party to come. Unless the orphan happens to be standing in the place where the party will be held, she must have contacts who know about the event before she can find out the details of it. If nobody has any information, the mage is SOL. Once the Darkling has the clues she needs, it's pretty easy to weasel a few invites, courtesy of Mind influence and a bit of flirtation.

[Naturally, All Tomorrow's Parties can provide information about any upcoming planned event, Since this spell is subtle, relying on fast talk and hunches, its effects are coincidental. A Darkling who simply grabs a passer-by and mind-rapes him for the information will have a fight on her hands — fought with Willpower, if nothing else — and a vulgar casting instead of a coincidental one.]