Call Forth the Forgotten
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This rote was created originally by the Marauders, but has since gained a certain popularity among the Tradition mages. Call Forth the Forgotten allows a mage to summon forth a creature of myth. While the beast is likely to be grateful for the summons, the mage has no control over the mythic creature, save deciding what type of creature appears. While there is a obvious risk involving Paradox, the mages have learned that summoning a dragon into this reality while fighting the Technocracy is likely to at least buy the mage time to escape while the Technocracy tries to restore order. Each success on the roll allows the summoned creature to maintain its tenuous hold on reality for one turn. [Spirit magick summons the (hopefully!) appropriate spirit from the Umbra while the Life and Prime Spheres build the spirit a body to inhabit. Without Forces or other Spheres, the creature has only physical powers. A dragon, for example, could not fly or breathe fire without additional magicks.] |