| Grand Style ( • • Mind, • Matter, optional • • Prime) Tradition Book: Cult of Ecstasy, Revised Ed. 71 |
| A variation of a Mind 2 Effect known as
Mood Swing, Grand Style allows the Ecstatic to use mass
communication on an intuitive level. To do so, the Ecstatic must use some
form of art. Although live music is the most common vessel for this
Effect, it can also be placed on visual art pieces. This Effect causes
those who perceive the artistic display to feel a certain way.
Predominantly, this rote is used to bring about feelings of well being,
joy, pride, contentment and reverence, although other factions use it for
less altruistic purposes. The militant Hagalaz faction uses Grand Style
to create riots, militant vigilante activism and good old-fashioned chaos.
The occult Acharne use it to fuse brotherhood among its members and create
feelings of having been raped for those unlucky enough to learn of their
existence. Klubwerks DJs excel at its use and use it create an atmosphere
of pure human impulse. Even the Dissonance Society ties emotions into its
pamphlets. System: The Grand Style Effect is generally achieved through music. By using Prime 2 and Matter 1, the mystic may "tie" the effect to a visual work of art. Obviously, the type of art that the Effect is based on decides the emotion it conjures. A Lords of Acid fast pumping dance track would be ideal for f increasing people's libidos, but the medieval painter Hieronymous Bosch's "Temptation of Saint Anthony" triptych would not be able to get a similar effect. But, whereas the dance track would not put the fear of damnation into its listeners, those beholding the triptych would be left shaken and questioning their place in God's Kingdom. MET: Initiate Mind, optional Initiate Prime, Apprentice Matter. You place emotional context into a piece of art or clothing. Place a card indicating the effect and your number of current Social Traits on the item. Anyone who interacts with the item (reads a book, views a painting, etc.) must make a static Social challenge. If the individual loses, the sensation comes out through the item in question. You can only amplify an item's actual traits, which has primarily a role-playing effect. This Effect lasts for a base of one minute/ conflict. Grades of Success: Each grade of success adds one grade to duration. |