| Coffin for a Fisher
(• • • Spirit, • • Matter) Dead Magic 26 |
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Old Ghana tradition tells that a fisherman once asked his son to make a special coffin that looked like a fish, so that when he died, the fisherman could continue his fishing in the spirit world. The son honored the father's wish, and the practice became common among those who so loved their work that they wanted to bring it with them even in death. System: The mage must enchant a special coffin that's built specifically for this purpose. The coffin should somehow symbolize the job that the decedent wishes to take into the afterlife. The player must defeat the local Gauntlet and roll enough successes to affect all the items desired, though each one could be enchanted separately if the mage is not sure of his skill. When the coffins and trappings are buried with the corpse, they appear in the spirit world as well. Thus, a ghost could be outfitted with royal jewels, weapons, or just the relics of a favored pastime. Even if your chronicle's mages rarely interact with ghosts, this is an ideal way to satisfy the deceased and keep them occupied, so that they don't cause problems by haunting the living. The Avatar Storm (if you use it) and the Sixth Maelstrom (if it happened in your chronicle) tend to distort this Effect, and sometimes relics are destroyed before they can manifest in the Shadowlands, though that is solely at the Storyteller's discretion. |