Cold Water's Blessing

( • •  Matter, • • Prime)                                                                                Dead Magic   26

As water gives life, it holds the power to protect. Evil magic can be dispersed by cold water, and villainous sorcerers rendered powerless. Even vicious naglopers lose their powers temporarily if dipped in water.

System: The mage must somehow hit the target with cold water — whether by tricking it into a river or throwing a bucket of water at it. The mage channels the water's power to heal, promote life and wash away evils. The water soaks into the target and its power becomes primal energy that washes off evil magic (that is, its Pattern is dissociated with Matter and turned into cleansing energy with Prime). Successes scored on the Effect are used to unweave whatever magic that the subject might have, be it a malign enchantment or a special power.

The Prime magic already invested allows the mage to discriminate between magic with a friendly, positive Resonance or an evil, malignant one, so the Effect does not inconvenience a sorcerer who has no ill intent. With Time magic, the caster can cause this Effect to "wait" on the target and then use successes to unweave a later evil spell or Effect that the subject might try to cast—Effect successes counter the supernatural powers of the subject. Thus, an evil sorcerer dunked in water several times (with an extended use of this Effect) might find his next few spells fizzling.