| Epiphany of the Muse ( • • Mind, With • • • Spirit, • Prime or • Entropy) |
| The nine Muses, daughters of Zeus, are
said to inspire new ideas in the minds of men. This rote is a formalized
prayer to call upon their inspiration for some insight or new thought. The
mage sacrifices to the Muses something of value — distinctive cuisine,
expensive jewelry, a magical Artifact. The Muses, in turn, gift the mage
with their insight. System: The Storyteller can use this tote as an excuse to give the players some information that they're not getting from their current situation's clues. This should not replace roleplaying, obviously, and even if successfully cast does not have to be answered in the way that the players necessarily desire. A Muse of poetry could hear the prayer and inspire the character to some great work of rhyme to bemoan his current situation of being locked in a room, but give him no insight as to how to escape his confines. Muses are fickle things and most often give artistic inspiration; cryptic clues are not guaranteed, but they are possible. The Mind Effect opens the mage's perceptions while the secondary Sphere looks for Patterns or literally calls to the Muses: Prime or Entropy seeks out ebbs in the currents of magic and probability around the mage while Spirit actually summons a Muse. |