Coordination (• • • Correspondence, • • • Mind)
This Procedure is the sort a Supervisor can enact back at
his Safe House to make sure a mission goes according to plan.
Every agent on the team should have some sort of hidden
camera on his person. Stereotypical spy films tell us that this
trick can be affected with a miniature device hidden in a pair
of glasses or a lapel pin. All the data transmitted from the
cameras is then accessed by one laptop back at the base of
operations. On one computer screen, the Supervisor can
watch his agents move into position. Many amalgams have a
specific "coordinator" who takes care of this Procedure through
a laptop nearby.
Add a "com device" for each agent, and you've got a way
for an operative to advise everyone on how to proceed if a
mission goes down twisted. This transmitter might appear as
a microdot placed over an agent's vocal cords, an earpiece and
hidden microphone (as made popular by the Secret Service's
Black Suits), or an exotic story about Enlightened agents
using low-level telepathy. If this explanation is too much for
you, however, just hand out cell phones and walkie-talkies,
ignoring problems like range and jamming frequencies. Storytellers are advised to use whatever rationale is most plausible
to their gaming group; the Effect still remains the same.
[If the team is a group of strangers, four successes are
required to establish a Coordination link; if the team has
trained extensively together, two or three should suffice. Of
course, if the Coordinator only scores one or two successes, its
possible that the most experienced agents will be able to hear
each other, leaving the proles out of the loop. As a side note,
Coordination is secure against electronic jamming and surveillance,
but "countermagical" Effects can increase the
number of successes required.]