Holdout Weapon (• • • Matter, • • Prime)
Not to be confused with the devices of the same general
name (see p. 218), this Procedure allows the operative to
create a small, easily concealed weapon that he "just happened"
to have hidden on his person. The difficulty and
believability of the Procedure depends entirely on what type
of weapon the operative wishes to create (with the proviso
that this Procedure cannot create weapons that are so large or
oddly shaped that they could not easily be concealed on a
person or in his clothes). For example, creating a knife that is
"hidden up my sleeve" is easy, and almost certain not to cause
any Paradox problems; creating a blaster pistol is tougher and
more dangerous.
Though this Procedure was pioneered by NWO Operatives,
it is now used by a wide variety of field agents.
[Functionally, this Effect "creates" an object in the
agent's pocket, holster or whatnot. If the agent happens to
draw a revolver from an ankle holster, for instance, it's
probably coincidental; if the agent is strip-searched or nude
and spins around holding a BFG, though, the Effect is vulgar.
The number of successes scored determines the sort of weapon
that can be "conjured" (though really, the agent had it there
all along): one success might grant a small knife or brass
knuckles; two successes could give a large knife or collapsible
truncheon; three successes grant a small revolver and so on.
"Creating" an energy weapon or similar device is much more
difficult, requiring all of the Spheres of influence to manufacture
such a device normally, and it is always vulgar.]