Holdout Weapon (• • • Matter, • • Prime)

Not to be confused with the devices of the same general

name (see p. 218), this Procedure allows the operative to

create a small, easily concealed weapon that he "just happened"

to have hidden on his person. The difficulty and

believability of the Procedure depends entirely on what type

of weapon the operative wishes to create (with the proviso

that this Procedure cannot create weapons that are so large or

oddly shaped that they could not easily be concealed on a

person or in his clothes). For example, creating a knife that is

"hidden up my sleeve" is easy, and almost certain not to cause

any Paradox problems; creating a blaster pistol is tougher and

more dangerous.

Though this Procedure was pioneered by NWO Operatives,

it is now used by a wide variety of field agents.

[Functionally, this Effect "creates" an object in the

agent's pocket, holster or whatnot. If the agent happens to

draw a revolver from an ankle holster, for instance, it's

probably coincidental; if the agent is strip-searched or nude

and spins around holding a BFG, though, the Effect is vulgar.

The number of successes scored determines the sort of weapon

that can be "conjured" (though really, the agent had it there

all along): one success might grant a small knife or brass

knuckles; two successes could give a large knife or collapsible

truncheon; three successes grant a small revolver and so on.

"Creating" an energy weapon or similar device is much more

difficult, requiring all of the Spheres of influence to manufacture

such a device normally, and it is always vulgar.]