Hot-Shotting (••• Forces)
All conspiracy aside, sometimes agents just like to kill
things. This Procedure makes that job even easier. By building
up the kinetic energy in a handgun (or electricity in a
taser, or focused light in a laser), a killing machine can
enhance his command of deadly force. Of course, a Paradox
Backlash can send that same energy back at a careless agent...
Some Storytellers may ask players to provide a sound-effect
whileHot-Shotting.The"CHK-CHK!"ofashotgunor"ZZZT!"
of a taser may add some comic relief, but it can also make a triggerhappy
agent a little more secure before going into a fight. When
a Supervisor calls for Contingency Five, agents start rigging all
sorts of funky equipment to their weapons....
[This one's simple; each success adds one damage die. If
your Storyteller allows you to stack successes, you might "hotshot"
a weapon right before a prolonged combat. You'll need
enough successes to make the Effect last for an entire scene;
any additional successes increase damage. Thus, lasers can be
set to pump out more electricity, clips of bullets have nastier
ammunition or a laser can be fine-tuned to emit more energy.
As an optional rule, the Storyteller may allow extended rolls
on Hot-Shotting. Be aware: This technique can get nasty —
especially if too many rolls force a Backlash against an overeager
agent. Paradox Backlashes on Hot-Shotting tend to
cause weapons to explode, melt or stick into uncontrollable
automatic fire. More than one overeager agent has met his
doom when his slightly modified gun detonated in his hand.]