Hot-Shotting (••• Forces)

All conspiracy aside, sometimes agents just like to kill

things. This Procedure makes that job even easier. By building

up the kinetic energy in a handgun (or electricity in a

taser, or focused light in a laser), a killing machine can

enhance his command of deadly force. Of course, a Paradox

Backlash can send that same energy back at a careless agent...

Some Storytellers may ask players to provide a sound-effect

whileHot-Shotting.The"CHK-CHK!"ofashotgunor"ZZZT!"

of a taser may add some comic relief, but it can also make a triggerhappy

agent a little more secure before going into a fight. When

a Supervisor calls for Contingency Five, agents start rigging all

sorts of funky equipment to their weapons....

[This one's simple; each success adds one damage die. If

your Storyteller allows you to stack successes, you might "hotshot"

a weapon right before a prolonged combat. You'll need

enough successes to make the Effect last for an entire scene;

any additional successes increase damage. Thus, lasers can be

set to pump out more electricity, clips of bullets have nastier

ammunition or a laser can be fine-tuned to emit more energy.

As an optional rule, the Storyteller may allow extended rolls

on Hot-Shotting. Be aware: This technique can get nasty —

especially if too many rolls force a Backlash against an overeager

agent. Paradox Backlashes on Hot-Shotting tend to

cause weapons to explode, melt or stick into uncontrollable

automatic fire. More than one overeager agent has met his

doom when his slightly modified gun detonated in his hand.]